Stillfleet is a tabletop roleplaying game (RPG) about exploring ruined spacecraft—hulks—and habitable earth-like planets, cut off from contact with Terra for decades or centuries—rocks. Spaceships are dungeons, hanging in the dark…
Players take the roles of voidminers—explorers working for the Worshipful Company of Stillfleeters, more often known simply as the Co. Their home, the alien space station nicknamed Spindle—a sea slug made of undulating black stone, kilometers tall—is a mystery to its own inhabitants. It brims with timespace gates called stiffworks, many of which are already tacked to habitable worlds…
Our latest book, Ian Derk’s Qadida, expands Stillfleet into the genres of the sci-fi detective story, the cold-war spy thriller, and the Weird demilitarized zone urban crawl (think Roadside Picnic or Annihilation). Order Qadida today >
The Grit System that powers Stillfleet is unique and highly flexible. Learn more:
“Stillfleet has precisely the sort of sci-fi tone that I like, in that it’s so soft you could spread it on toast. It’s chock-full of Interesting Weird. There are several kinds of magic sword, the rulebook looks like a prog-rock album cover, and very little presented in the fiction is explainable or explained.”
—Grant Howitt, co-designer of Spire and Heart: The City Beneath.
“Stillfleet strikes a perfect balance that eludes the vast majority of TTRPGS: the system is quick and easy to pickup, but the setting possesses a thoughtfulness and depth—at the first edition!—that rivals any other game… It’s a super-future spacefaring game on its surface, but it succeeds at helping tell stories of political intrigue, cloak and dagger mystery, large-scale geopolitical conflict, cyberpunk noir, and intimate interpersonal drama. If there is a bottom to the depth stories it can help tell, I have not seen it!”
—Mike Rugnetta, Fun City GM and former Idea Channel host.
“Stillfleet is a triumph that imagines the far far future and the socio-political inter-workings of staying alive. Makes you think about the way you eat, breathe, and bring about change in your provincial space town, on Spindle, and across the universe. It was so easy to learn, too.”
—Jenn de la Vega, Fun City player and food influencer.