If you're looking for short, introductory Stillfleet material, check out our mini-ventures, now available on Itch! Mini-ventures offer different ways to play the game by exploring a range of genres, and they're written by different game designers. If you have an idea for a mini-venture, get in touch with us on the Stillfleet Discord.
Stillfleet ☉ Quickstart Rules
A downloadable game
Stillfleet is a new tabletop RPG about exploring ruined spacecraft—hulks—and habitable earth-like planets, cut off from contact with Terra for decades or centuries—rocks.
Players take the roles of "voidminers"—explorers working for the Worshipful Company of Stillfleeters, more often known simply as the Co. Their home, the alien space station nicknamed Spindle—a sea slug made of undulating black stone, kilometers tall—is a mystery to its own inhabitants. It brims with timespace gates called stiffworks, many of which are already tacked to habitable worlds…
This Quickstart contains 42 pages of rules, entire classes, gear (sample weapons, armor, comms), aliens (6 encounters with full stats), settings, random tables, and a venture hook, as well as a separate document with 9 Pregenerated Characters—different species and classes.
The Stillfleet rules system is unique and highly flexible. We've playtested it with old-school RPG fans, new-school gamers, sci-fi fans, and random passersby.
If you enjoy the Quickstart, support us on Patreon, sign up for our mailing list, follow us on Instagram and Twitter, and join us on Discord! We'll be releasing more modules soon, building toward the full Core Rulebook.
Many thanks to all of our playtesters, including the cast of the amazing podcast Fun City!
- Writing – Wythe Marschall
- Art – Ethan Gould
- Design – Erich Lazar
- Editing – Stephen Aubrey
- Marketing/additional design – Sunaree Paiwong
- Web design/app development – Aaron Hill
Click download now to get access to the following files:
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It would be easy to see Stillfleet's mechanics and mistake it for a standard roleplay experience. Its stat blocks, classes, and equipment tables will hold an immediate familiarity to anyone used to playing older and more traditional TTRPGs. But where Stillfleet shines (aside from the art and layout) is the intricate web of fruitful voids it produces (you can drill down into any aspect of the game and play with the concept for hours), and the truly wild characters it gives you (every class and character feels uniquely overpowered. While you will find yourself in the occasional situation that just isn't your character's forte, the ability to burn your grit pool on any action you choose gives you the agency to produce a truly terrifying or deeply emotive scene wherever it suits the narrative).
The quickstart rules are okay. But I'd recommend joining the patreon and getting Wythe to run games for you (plus having access to all the in-production material for the full version).